Video Production Calculations

The arithmetic behind bitrate, storage, RAID and tape, camera cards, time-lapse, slow motion and color, with every formula worked through an example you can check.

1 GB = 8,000 Mb

Storage (GB) = Mbps × seconds ÷ 8,000

24 ÷ 120 = 20%

Speed % = timeline FPS ÷ capture FPS × 100

Mired = 10⁶ ÷ K

Shift = target mireds − source mireds

8 × 16 TB → 96 TB

RAID 6 usable = (drives − 2) × drive size

16 TB = 14.55 TiB

TiB = bytes ÷ 1,099,511,627,776 (2⁴⁰)

7,200 s ÷ 240 = 30 s

Interval = event duration ÷ frames needed

Calculation Guides

Intermediate

Slow Motion Calculations

Slow-motion factor and speed from capture and timeline frame rates, running time, ramps, and shutter at high frame rates.

Key Calculations:

Slow-Motion Factor and Speed %
Running Time and Frame Count
Speed Ramps
Shutter, Light and 23.976 vs 24
Explore Calculations
Essential

Storage Planning Calculations

Gigabytes per hour from bitrate, footage from shooting ratio, backups, RAID capacity and transfer times.

Key Calculations:

GB per Hour by Codec
Footage from Shooting Ratio
Backups and RAID
Transfer Times
Explore Calculations
Essential

Bitrate Calculations

Work out bitrate from file size and duration, and the streaming bitrates platforms ask for.

Key Calculations:

Bitrate from File Size
Bitrate for a Target Size
Live-Stream Bitrates
Mbps vs MB/s, GB vs GiB
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Advanced

Color Grading Calculations

Gamut coverage from the primaries, HDR-to-SDR reference levels, mired shifts, bit depth and 3D LUT sizes.

Key Calculations:

Gamut Coverage
HDR Reference Levels
Mired Shifts
Bit Depth and LUT Size
Explore Calculations
Intermediate

RAID Capacity and Rebuild Risk

Usable space at RAID 0, 1, 5, 6 and 10, drives for a target size, rebuild time and the odds of a read error mid-rebuild.

Key Calculations:

Usable Capacity by Level
Drives for a Target
Rebuild Time
URE Risk in RAID 5
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Essential

TB vs TiB

Why a 16 TB drive shows 14.55, how to convert between decimal and binary units, and which tools count which way.

Key Calculations:

TB to TiB Conversion
Drive Sizes in TiB
Which Tools Count Which Way
Mbps vs MB/s
Explore Calculations
Intermediate

LTO Tape Archiving

LTO-7 to LTO-10 capacity and speed, drive compatibility, tapes per project, write time, LTFS and checksums.

Key Calculations:

Native Capacity and Speed
Tapes per Copy
Write Time
LTFS and Checksums
Explore Calculations
Essential

Camera Card Speeds

CFexpress, CFast and SD: sustained write classes, matching a codec bitrate to a card, record time and offload time.

Key Calculations:

Peak vs Sustained Write
VPG and Video Speed Class
Bitrate to Card Class
Record and Offload Time
Explore Calculations
Essential

Time-Lapse Calculations

Interval, frame count and speed-up from event and clip length, exposure inside the interval, and storage per sequence.

Key Calculations:

Interval and Frame Count
Speed-Up
Exposure and Interval
Storage per Shoot
Explore Calculations
Advanced

Hyperlapse and Day-to-Night

Distance per frame and crop margin for a hyperlapse; twilight timing and exposure ramps for a day-to-night shot.

Key Calculations:

Distance per Frame
Crop Margin
Twilight Timing
Exposure Ramps
Explore Calculations

Calculation Categories

Time & Motion

  • Slow-motion factor and speed %
  • Running time and frame counts
  • Speed ramps
  • Shutter angle and exposure
  • Time-lapse interval and frame count
  • Hyperlapse steps and day-to-night ramps

Storage & Data

  • Bitrate from file size, and back
  • Footage from shooting ratio
  • RAID capacity and rebuild time
  • TB vs TiB
  • LTO tapes and write time
  • Camera card speed and record time
  • Transfer times

Color & Quality

  • Gamut coverage
  • HDR and SDR reference levels
  • Mired shifts
  • Bit depth and LUT size

Units to Get Right

Data and Storage

  • Bits and bytes: 1 MB/s = 8 Mbps
  • Decimal and binary: 1 GB = 1,000,000,000 bytes, 1 GiB = 1,073,741,824
  • A 16 TB drive is 14.55 TiB, so it looks smaller where the system counts in binary

Frame Rates and Color

  • 23.976 is 24 × 1000/1001: 120 fps on a 23.976 timeline is 5.005x, not 5x
  • Gamut percentages differ between CIE 1931 xy and CIE 1976 u'v': name the diagram
  • 8-bit video range runs 16–235, so 220 luma code values rather than 256