Free calculator

Speed Change Calculator

Footage shot at 48 fps and played at 24 fps runs at 50% speed and lasts twice as long. Pick the rate you shot at and the rate you play at to get the playback speed, the change in running time and the duration factor.

Show

The camera's capture frame rate

The timeline or project frame rate

Duration change

200.00%

Playback speed
50.00%
Duration factor
×2.000
1 min of action plays for
120.00s
Source rate
48fps
Target rate
24fps
48 ÷ 24 × 100 = 200.00%

Free, no sign-up. Runs in your browser.

Built on the same formulas as the Speed Change Calculator in the CineMath app. Save, share and get the Pro tools in the app.

How it works

Playback speed
speed % = target fps ÷ source fps × 100

Below 100% is slow motion (overcranking); above 100% is fast motion (undercranking).

Where

source fps
the rate the camera captured(fps)
target fps
the rate the timeline or project plays(fps)
Duration change
duration % = source fps ÷ target fps × 100

How long the shot runs compared with real time. The duration factor is the same ratio written as a multiplier: ×2.000 means twice as long. Speed % × duration % always equals 10,000.

Why NTSC rates are entered as 23.976

The calculator uses 23.976, 29.97, 59.94 and 119.88 as written, the same values the CineMath app uses, so 24 fps played at 23.976 is exactly 99.90% and 29.97 played at 23.976 is exactly 80.00%. The true NTSC rates are 24000/1001 and so on, about 0.0001% higher. That moves the last decimal in a handful of cases: 30 fps played at 23.976 runs 125.13% as long here and 125.12% with 24000/1001. Drop-frame is a way of labeling timecode, not a different rate, so 29.97 DF and 29.97 NDF give the same answer.

Worked example

120 fps slow motion in a 23.976 fps timeline

  1. Speed: 23.976 ÷ 120 × 100 = 19.98%
  2. Duration: 120 ÷ 23.976 × 100 = 500.50%
  3. Duration factor: 120 ÷ 23.976 = ×5.005
  4. 10 s of action × 5.005 = 50.05 s on the timeline

120 fps in a 23.976 timeline plays at 19.98% speed and runs 500.50% as long.

Quick reference

Common frame-rate conforms

Shot atPlayed atSpeedDuration
48 fps24 fps50.00%200.00%
60 fps24 fps40.00%250.00%
120 fps24 fps20.00%500.00%
240 fps24 fps10.00%1000.00%
59.94 fps23.976 fps40.00%250.00%
119.88 fps23.976 fps20.00%500.00%
50 fps25 fps50.00%200.00%
24 fps23.976 fps99.90%100.10%
25 fps24 fps96.00%104.17%
23.976 fps25 fps104.27%95.90%

Save, share and get the Pro tools in the CineMath app

CineMath is a free download for iPhone, iPad and Mac, with this calculator built in. In version 1.3, coming soon to the App Store, CineMath Professional saves calculations to your history, shares them as links, and adds the Camera Database and Data Planning.

Questions

How do I calculate slow motion from frame rates?

Divide the playback rate by the capture rate. 120 fps played at 24 fps is 24 ÷ 120 = 20% speed, so the action runs 5 times longer: a 2-second moment fills 10 seconds of screen time.

What frame rate do I shoot for 50% slow motion?

Twice your timeline rate: 48 fps for a 24 fps timeline, 50 fps for 25 fps, and 59.94 fps for 29.97 fps. For 40% speed shoot 2.5 times the rate (60 fps for 24), and for 20% shoot 5 times (120 fps for 24).

What is overcranking?

Shooting at a higher frame rate than the one you play back at, so motion is slowed down. The name comes from hand-cranked cameras. Undercranking is the opposite: shooting at a lower rate, such as 12 fps for a 24 fps timeline (200% speed), to speed action up.

Why does 24 fps footage in a 23.976 timeline play slightly slow?

23.976 ÷ 24 = 99.90% speed, so every hour of 24 fps footage runs about 3.6 seconds longer. That is the 1000/1001 NTSC offset, and the calculator warns when you mix NTSC fractional rates (23.976, 29.97, 59.94, 119.88) with whole rates.

Does a speed change affect the audio?

If the sound is conformed with the picture, its pitch moves too. 99.90% speed lowers pitch by about 1.7 cents, which few people hear; 96% (25 fps played at 24) lowers it by about 71 cents, nearly three-quarters of a semitone. Beyond 2× or 0.5× the calculator warns that you will need pitch correction and probably frame interpolation.

What is the difference between speed % and duration %?

They are the same change seen from two sides. Speed % says how fast the footage plays (50% = half speed); duration % says how long it runs compared with real time (200% = twice as long). Editing apps ask for one or the other, so the calculator shows both.

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